
Great at will range and melee damage Spells like armor of agathys, hellish rebuke, etc are great additions to a melee caster that you won't get on most other classes.Many passive benefits in invocations Unless you build terribly wrong you’ll always have a decent ranged option in eldritch blast.Let's go over the pros and cons once again and really peg them down. I'll start adding the new Xanathar's spells/ invocations after lunch ^^ you can also expect a more in depth sword/board section and a few other new things. Phew! Moving all of that over was a lot of work. Purple: Either very situational or very flavorful but because of how specific it is won’t be useful very often. this will very rarely be useful or worth the resource it uses. It will be useful, but it probably won’t ever do anything spectacular. Not phenomenal, but not bad.īlack: Average. Whatever it does, it does it well.īlue: Good at what it does. You NEED this, or you’re going to be far worse off without it. All changes to previous material will be written in pink. I'm not sure anyone reads this guide anymore? But I still feel responsible for it, so here goes. Truth be told, while a lot of this guide is still true, times have-a changed, and I've had a lot more experience with this multi-class as well as DND in general. I'm writing this over a year after I made this guide. The possibilities are many.Īnd that's just a brief overview! So, without further ado, let's get started. Ever wanted to play a changeling, but your DM doesn't allow those sort of outlandish races? Hello Mask of Many faces! Have you ever wanted to eat a finger of death like it's nothing? Tomb of Levistus.

The utility and combat prowess they provide is always great, and incredibly flavorful. Aura of protection gives you some ridiculous saving throw bonuses, and Armor of Hexes allows you to have a chance to completely negate an entire attack as a reaction.Īnd then, of course, invocations. Going even further, with the right balance of levels you end up being ridiculously tanky without having to expend any resources. Oh, and did I mention you can use both Divine Smite and Eldritch Smite on one attack? The sort of Nova damage this provides is beyond ridiculous. Eldritch Smite, one of the new invocations, is essentially Divine Smite - But with a less resisted damage type, no damage cap, and the great secondary effect of knocking an enemy prone. Not only that but you get the rechargeable spell slots of a Warlock, giving you some crazy smite fuel.

A touch of Hexblade gives you a powerful ranged option in Eldritch Blast - In fact, with Hexblade's curse and agonizing blast the Hexblade becomes one of the most potent ranged fighters in 5E. These are all fantastic spells, but at the end of the day Paladin spells are almost entirely based on enhancing melee damage or healing, at least until much higher levels. Take a look at Bless, Aid, find steed, Death ward. Here's are some reasons why: Hexblade gives you the spell versatility that Paladins don't get. Let's get to the heart of things: Why play a hexblade in the first place? Why not just soak in the familiar simple glory of the paladin? Okay, well some have been nerfed, but we'll talk about that later. With the advent of Xanathar's Guide to Everything, the versatility of not only the Hexblade but of Warlocks in general has improved twofold. So it is said that he will return to his lands to once again craft a mediocre guide to assist the masses in playing his favourite class combination - a union of two charisma based gishes - the marrying of the paladin and the warlock - THE PADLOCK. It was Xanathar, bringing gifts of new invocations and a new, semi-improved hexblade! The Lord saw that not all was lost, afterall. A beautiful ray of light shone into that darkness and embraced the lost Lord, pulling him from his shame slumber. Broken by the realization that all of his hard work had been for nothing, it is said he rescinded into the shadow and was never seen again thereafter, his master work rendered useless and his power having waned.Īnd then. He spoke these words upon the lord: "Cursebringer isn't a thing anymore dude lol".

Not long after, it is said that this Lord's advisor told Vespa of a solemn truth. The legends say much hard work was put into his craft, and after day after day of double checking UA articles and Sage Advices he crafted something beautiful: A mediocre bladelock guide. Long ago - well, not that long ago - the good Lord Vespa wrote a Cursebringer Hexblade guide. A guide to the Paladin/Warlock multiclass
